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Camera Sliders -- Joseph Justice v1.0

(Click the above text to get Camera Sliders)

It's a master plugin, so go to Master Plugins and apply it!

Here's what you first get when you open the panel.  You can select the channels you want to use here.  You can use one or all of them in any order, but bare in mind Camera Sliders only interfaces with the envelopes and does not retain them.  The blur and depth of field envelopes will not save out in the scene file if the anti aliasing isn't set high enough, nor will the show up in rendering if the anti aliasing isn't high enough.

Once you have the channels selected you may change your Divider and HighNumber settings.  Since LScript sliders can only show whole numbers, it is necessary to have a divider number to be able to have decimal places.  The default setting is 1000 with the divider of 10 - this is 0 to 100 to the 10th power.  It's less confusing that is sounds, really, no major math skills in needed.  Basically if the divider is 10 and the number on the slider is 32, the the actual value is 3.2 (three point two).  If the divider is 100, and the number is 32, then the value is .32 (point three two), if it's 1 and the value is 32 then the value is 32 (thirty two) - See! Simple!  Bare in mind, that the Zoom channel is a number, Blur channel is a percentage, FocalDistance channel is a distance (1 = 1m) and FStop channel is a number.

Once you have set everything up you can either press the "Rebuild Interface" button or close and re-open the panel.  Every time you press the redraw button, or reopen the panel, Camera Sliders will take the input that you've given it, scan all the cameras, apply necessary channels and build the slider interface to your settings.  Then it's happy animating!!

If you want to remove one of the sliders or change the Divider or HighNumber, just uncheck the channel or change the number in the Main menu and rebuild!

Removing Camera Sliders from a scene will not cause the channels to be lost.  So, if you need to remove it for any reason, you don't have to worry about losing anything.

If you have any questions, comments, or bug reports, feel free to contact me at joe@joejustice.org

Enjoy!

I am not responsible for any damage that may be caused by using this plug-in.

© Joseph Justice, 2002