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Morph Mixer Quick Panel

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MorphMixerQuickPanel is a master script that when activated will display a list of objects.  You can then bring up the Morph Mixer panel on the object you select.  So you can bring up Morph Mixer on any object without having to select that object or mess with the list of Displacement Handlers.  There is also a quick launch button you can use to bring up the script with the press of a single key.  

Follower Calculator

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This is a simple script that calculates the offset to be added when one channel follows another.
For example, if you have the bank of Bone2 following the bank of Bone1, but Bone1 is at -40.6 and Bone2 is a 69.2, you'll need to add a number to keep Bone2 from matching Bone1's -40.6 rotation. Just put Bone1's bank in the "Followed" field, and Bone2 in the "Follower" field and click "Calculate". The offset would be 109.8. So you add 109.8 and Bone2 will follow Bone1, but relative to it's current position.
 

Camera Sliders

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Camera Sliders is a quick and easy to access panel that can control all or some of the envelopes used by the cameras.  It will automatically scan the cameras and apply the envelopes based on the user's options.  The user can then use the slider based interface to edit the envelopes without having the camera selected and changes happen in real time.

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Toggle Bones Rests, Deactivates or Activates all bones in selected objects, all through one simple interface.

Basic Slider

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Basic Slider is not meant to be usable, it is an educational script.

I was wanting to use a slider in a script I'm currently working on and found no documentation on creating a slider in LScript and no open source slider scripts I could pull apart.  After I got everything worked out and made a basic slider script, I thought there might be others with the same problem.  So, I decided to post this skeleton script for anyone needing a slider interface.  With little work this script can be a full fledged slider panel for use in animation.

 

© Joseph Justice, 2002