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MorphMixerQuickPanel is a master
script that when activated will display a list of objects. You can
then bring up the Morph Mixer panel on the object you select. So you
can bring up Morph Mixer on any object without having to select that
object or mess with the list of Displacement Handlers. There is also
a quick launch button you can use to bring up the script with the press of
a single key.

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This is a simple script that
calculates the offset to be added when one channel follows another.
For example, if you have the bank of Bone2 following the bank of Bone1,
but Bone1 is at -40.6 and Bone2 is a 69.2, you'll need to add a number to
keep Bone2 from matching Bone1's -40.6 rotation. Just put Bone1's bank in
the "Followed" field, and Bone2 in the "Follower" field and click
"Calculate". The offset would be 109.8. So you add 109.8 and Bone2 will
follow Bone1, but relative to it's current position.

(Click image to go to the Camera Sliders Page)
Camera Sliders is a quick and easy to
access panel that can control all or some of the envelopes used by the
cameras. It will automatically scan the cameras and apply the
envelopes based on the user's options. The user can then use the
slider based interface to edit the envelopes without having the camera
selected and changes happen in real time.

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Toggle Bones Rests, Deactivates or
Activates all bones in selected objects, all through one simple interface.

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Basic Slider is not meant to be
usable, it is an educational script.
I was wanting to use a slider in a script
I'm currently working on and found no documentation on creating a slider
in LScript and no open source slider scripts I could pull apart.
After I got everything worked out and made a basic slider script, I
thought there might be others with the same problem. So, I decided
to post this skeleton script for anyone needing a slider interface.
With little work this script can be a full fledged slider panel for use in
animation. |